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fixed player disappearing in rogueviz presentations
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@ -528,6 +528,7 @@ namespace flocking {
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using namespace tour;
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setCanvas(mode, '0');
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if(mode == pmStart) {
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slide_backup(mapeditor::drawplayer);
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t();
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slide_backup(rogueviz::vertex_shape, 3);
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N = _N; start_game(); init();
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@ -890,6 +890,12 @@ void init(flagtype _vizflags) {
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autocheat = true;
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showstartmenu = false;
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if(tour::on) {
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tour::slide_backup(mapeditor::drawplayer);
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tour::slide_backup(timerghost);
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}
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#if !ISWEB
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mapeditor::drawplayer = false;
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stop_game();
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