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	fixed player disappearing in rogueviz presentations
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		| @@ -528,6 +528,7 @@ namespace flocking { | ||||
|     using namespace tour; | ||||
|     setCanvas(mode, '0'); | ||||
|     if(mode == pmStart) { | ||||
|       slide_backup(mapeditor::drawplayer); | ||||
|       t(); | ||||
|       slide_backup(rogueviz::vertex_shape, 3); | ||||
|       N = _N; start_game(); init(); | ||||
|   | ||||
| @@ -890,6 +890,12 @@ void init(flagtype _vizflags) { | ||||
|  | ||||
|   autocheat = true;  | ||||
|   showstartmenu = false; | ||||
|  | ||||
|   if(tour::on) { | ||||
|     tour::slide_backup(mapeditor::drawplayer); | ||||
|     tour::slide_backup(timerghost); | ||||
|     } | ||||
|  | ||||
| #if !ISWEB | ||||
|   mapeditor::drawplayer = false; | ||||
|   stop_game(); | ||||
|   | ||||
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