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Add a cheat to hold orb powers at their current level
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@@ -14,6 +14,9 @@ EX int currentLocalTreasure;
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/** for treasures, the number collected; for orbs, the number of charges */
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EX array<int, ittypes> items;
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EX array<int, ittypes> cheat_items;
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EX bool cheat_items_enabled;
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EX map<modecode_t, array<int, ittypes> > hiitems;
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EX bool pickable_from_water(eItem it) {
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