From c49c9d6a5dade3144c6fcc72d87fb3e3e8f4995d Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sat, 5 Apr 2025 23:24:18 +0200 Subject: [PATCH] correct darkening in the raycaster --- raycaster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/raycaster.cpp b/raycaster.cpp index ab18e3da..1762d06c 100644 --- a/raycaster.cpp +++ b/raycaster.cpp @@ -2500,7 +2500,7 @@ struct raycast_map { dd.setcolors(); shiftmatrix Vf; dd.set_land_floor(Vf); - color_t wcol = darkena(dd.wcol, 0, 0xFF); + color_t wcol = darkena(dd.wcol, darken, 0xFF); int dv = get_darkval(c1, c->c.spin(i)); float p = 1 - dv / 16.; wallcolor[u] = glhr::acolor(wcol);