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refactored binarytiling::parabolic to parabolic1 in hyperpoint
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@ -148,8 +148,7 @@ namespace binary {
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}
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transmatrix parabolic(ld u) {
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u = u * vid.binary_width / log(2);
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return transmatrix {{{-u*u/8+1, u/2, u*u/8}, {-u/2, 1, u/2}, {-u*u/8, u/2, u*u/8+1}}};
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return parabolic1(u * vid.binary_width / log(2) / 2);
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}
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void draw() {
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@ -319,6 +319,10 @@ transmatrix ypush(ld alpha) {
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return T;
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}
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transmatrix parabolic1(ld u) {
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return transmatrix {{{-u*u/2+1, u, u*u/2}, {-u, 1, u}, {-u*u/2, u, u*u/2+1}}};
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}
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// rotate the hyperbolic plane around C0 such that H[1] == 0 and H[0] >= 0
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transmatrix spintox(const hyperpoint& H) {
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transmatrix T = Id;
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