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	selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now
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		| @@ -1110,7 +1110,7 @@ void set_euland3(cell *c, int co10, int co11, int alt, int hash) { | ||||
|  | ||||
| bool quickfind(eLand l) { | ||||
|   if(l == cheatdest) return true; | ||||
|   if(l == specialland && (weirdhyperbolic || specialland != laIce)) return true; | ||||
|   if(l == specialland && (weirdhyperbolic || specialland != laIce || cheater)) return true; | ||||
| #if CAP_TOUR | ||||
|   if(tour::on && tour::quickfind(l)) return true; | ||||
| #endif | ||||
|   | ||||
| @@ -305,7 +305,7 @@ eLand getNewLand(eLand old) { | ||||
|   #endif | ||||
|  | ||||
|   if(tactic::on && !(tactic::trailer && old == specialland)) return specialland; | ||||
|   if(weirdhyperbolic && specialland != old && specialland != laCrossroads4 && !chaosmode && old != laBarrier) return specialland; | ||||
|   if((weirdhyperbolic || cheater) && specialland != old && specialland != laCrossroads4 && specialland != laIce && !chaosmode && old != laBarrier) return specialland; | ||||
|  | ||||
|   if(yendor::on && (yendor::clev().flags & YF_WALLS)) { | ||||
|     if(old != yendor::clev().l) return yendor::clev().l; | ||||
|   | ||||
| @@ -150,6 +150,10 @@ void initgame() { | ||||
|    | ||||
|   setdist(cwt.at, BARLEV, NULL); | ||||
|  | ||||
|   if(!use_special_land) { | ||||
|     if(firstland != (princess::challenge ? laPalace : laIce)) cheater++; | ||||
|     } | ||||
|  | ||||
|   if((tactic::on || yendor::on || peace::on) && isCyclic(firstland)) { | ||||
|     anthraxBonus = items[itHolyGrail]; | ||||
|     cwt.at->move(0)->land = firstland; | ||||
|   | ||||
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