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selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now

This commit is contained in:
Zeno Rogue
2019-05-15 18:21:32 +02:00
parent eca59e79fa
commit c4469d9185
3 changed files with 6 additions and 2 deletions

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@@ -305,7 +305,7 @@ eLand getNewLand(eLand old) {
#endif
if(tactic::on && !(tactic::trailer && old == specialland)) return specialland;
if(weirdhyperbolic && specialland != old && specialland != laCrossroads4 && !chaosmode && old != laBarrier) return specialland;
if((weirdhyperbolic || cheater) && specialland != old && specialland != laCrossroads4 && specialland != laIce && !chaosmode && old != laBarrier) return specialland;
if(yendor::on && (yendor::clev().flags & YF_WALLS)) {
if(old != yendor::clev().l) return yendor::clev().l;