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selecting a (horo)cyclic/equidistant-based land in the Experiments in Geometry while in standard geometry works now
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@@ -305,7 +305,7 @@ eLand getNewLand(eLand old) {
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#endif
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if(tactic::on && !(tactic::trailer && old == specialland)) return specialland;
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if(weirdhyperbolic && specialland != old && specialland != laCrossroads4 && !chaosmode && old != laBarrier) return specialland;
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if((weirdhyperbolic || cheater) && specialland != old && specialland != laCrossroads4 && specialland != laIce && !chaosmode && old != laBarrier) return specialland;
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if(yendor::on && (yendor::clev().flags & YF_WALLS)) {
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if(old != yendor::clev().l) return yendor::clev().l;
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