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fixed CAP_RAY guards
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@ -1140,7 +1140,9 @@ void geometry_information::make_floor_textures_here() {
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gv.emplace_back(+1, +1, 1, 1, 1);
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gv.emplace_back(-1, +1, 1, 1, 1);
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#if CAP_RAY
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dynamicval<bool> riu(ray::in_use, false);
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#endif
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if(1) {
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current_display->next_shader_flags = GF_VARCOLOR;
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