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fixed CAP_RAY guards

This commit is contained in:
Zeno Rogue
2020-03-21 19:05:17 +01:00
parent 02112cb636
commit c3fdc34f7c
2 changed files with 3 additions and 1 deletions

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@@ -1140,7 +1140,9 @@ void geometry_information::make_floor_textures_here() {
gv.emplace_back(+1, +1, 1, 1, 1);
gv.emplace_back(-1, +1, 1, 1, 1);
#if CAP_RAY
dynamicval<bool> riu(ray::in_use, false);
#endif
if(1) {
current_display->next_shader_flags = GF_VARCOLOR;