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customizable colors for game objects
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11
control.cpp
11
control.cpp
@@ -346,17 +346,6 @@ void handleKeyNormal(int sym, int uni) {
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if(uni == sym && DEFAULTNOR(sym)) {
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gmodekeys(sym, uni);
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if(sym == '8') {
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backcolor = backcolor ^ 0xFFFFFF;
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bordcolor = bordcolor ^ 0xFFFFFF;
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forecolor = forecolor ^ 0xFFFFFF;
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printf("back = %x\n", backcolor);
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}
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if(sym == '9') {
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pmodel = eModel(8 - pmodel);
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// vid.yshift = 1 - vid.yshift;
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// vid.drawmousecircle = true;
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}
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if(sym == 'm' && canmove && (centerover == cwt ? mouseover : centerover.at))
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performMarkCommand(mouseover);
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}
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