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added CAP_COMPLEX2 guards
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@@ -789,7 +789,9 @@ EX void monstersTurn() {
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orbbull::check();
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#if CAP_COMPLEX2
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if(!phase1) terracotta::check();
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#endif
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if(items[itOrbFreedom])
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for(int i=0; i<numplayers(); i++)
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