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gp:: compile without CAP_TEXTURE

This commit is contained in:
Zeno Rogue 2018-04-18 20:53:37 +02:00
parent f1bcd91de5
commit c33d2b3707

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@ -440,8 +440,10 @@ namespace gp {
} }
void whirl_set(loc xy, bool texture_remap) { void whirl_set(loc xy, bool texture_remap) {
#if CAP_TEXTURE
auto old_tstate = texture::config.tstate; auto old_tstate = texture::config.tstate;
auto old_tstate_max = texture::config.tstate_max; auto old_tstate_max = texture::config.tstate_max;
#endif
xy = internal_representation(xy); xy = internal_representation(xy);
if(xy.second && elliptic) { if(xy.second && elliptic) {
if(xy.second==xy.first) if(xy.second==xy.first)
@ -466,8 +468,10 @@ namespace gp {
param = xy; param = xy;
restartGame(rg::gp); restartGame(rg::gp);
} }
#if CAP_TEXTURE
if(texture_remap) if(texture_remap)
texture::config.remap(old_tstate, old_tstate_max); texture::config.remap(old_tstate, old_tstate_max);
#endif
screens = g; screens = g;
} }