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gp:: compile without CAP_TEXTURE
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@ -440,8 +440,10 @@ namespace gp {
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}
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void whirl_set(loc xy, bool texture_remap) {
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#if CAP_TEXTURE
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auto old_tstate = texture::config.tstate;
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auto old_tstate_max = texture::config.tstate_max;
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#endif
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xy = internal_representation(xy);
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if(xy.second && elliptic) {
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if(xy.second==xy.first)
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@ -466,8 +468,10 @@ namespace gp {
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param = xy;
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restartGame(rg::gp);
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}
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#if CAP_TEXTURE
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if(texture_remap)
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texture::config.remap(old_tstate, old_tstate_max);
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#endif
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screens = g;
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}
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