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smoother in 3D Gravity
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@@ -1299,7 +1299,7 @@ EX void spinEdge(ld aspd) {
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if(ds.qty && GDIM == 2) {
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downspin += models::rotation * degree;
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}
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if(GDIM == 2) {
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if(ds.qty) {
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cyclefix(downspin, 0);
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downspin = downspin * min(ds.speed, (double)1);
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}
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