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https://github.com/zenorogue/hyperrogue.git
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cpp files no longer include other cpp files
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98246d3066
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@ -48,6 +48,10 @@ struct blizzardcell {
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map<cell*, blizzardcell> blizzardcells;
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map<cell*, blizzardcell> blizzardcells;
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void set_blizzard_frame(cell *c, int frameid) {
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blizzardcells[c].frame = frameid;
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}
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vector<blizzardcell*> bcells;
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vector<blizzardcell*> bcells;
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int N;
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int N;
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@ -52,6 +52,7 @@ bool inv::activating;
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#include "debug.cpp"
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#include "debug.cpp"
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#include "geometry.cpp"
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#include "geometry.cpp"
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#include "polygons.cpp"
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#include "polygons.cpp"
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#include "floorshapes.cpp"
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#include "mapeditor.cpp"
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#include "mapeditor.cpp"
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#if CAP_MODEL
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#if CAP_MODEL
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#include "netgen.cpp"
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#include "netgen.cpp"
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@ -64,6 +65,7 @@ bool inv::activating;
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#include "help.cpp"
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#include "help.cpp"
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#include "config.cpp"
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#include "config.cpp"
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#include "scores.cpp"
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#include "scores.cpp"
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#include "dialogs.cpp"
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#include "menus.cpp"
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#include "menus.cpp"
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#include "geom-exp.cpp"
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#include "geom-exp.cpp"
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#include "quit.cpp"
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#include "quit.cpp"
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@ -78,6 +80,7 @@ bool inv::activating;
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#include "hypgraph.cpp"
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#include "hypgraph.cpp"
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#include "textures.cpp"
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#include "textures.cpp"
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#include "graph.cpp"
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#include "graph.cpp"
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#include "blizzard.cpp"
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#include "sound.cpp"
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#include "sound.cpp"
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#include "achievement.cpp"
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#include "achievement.cpp"
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#include "barriers.cpp"
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#include "barriers.cpp"
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@ -1,31 +1,6 @@
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struct plain_floorshape;
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struct escher_floorshape;
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vector<plain_floorshape*> all_plain_floorshapes;
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vector<plain_floorshape*> all_plain_floorshapes;
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vector<escher_floorshape*> all_escher_floorshapes;
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vector<escher_floorshape*> all_escher_floorshapes;
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struct floorshape {
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bool is_plain;
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int shapeid, prio;
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vector<hpcshape> b, shadow, side[SIDEPARS], gpside[SIDEPARS][8];
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floorshape() { prio = PPR_FLOOR; }
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};
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struct plain_floorshape : floorshape {
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ld rad0, rad1;
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plain_floorshape() { is_plain = true; all_plain_floorshapes.push_back(this); }
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void configure(ld r0, ld r1) { rad0 = r0; rad1 = r1; }
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};
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// noftype: 0 (shapeid2 is heptagonal or just use shapeid1), 1 (shapeid2 is pure heptagonal), 2 (shapeid2 is Euclidean), 3 (shapeid2 is hexagonal)
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struct escher_floorshape : floorshape {
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int shapeid0, shapeid1, noftype, shapeid2;
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ld scale;
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escher_floorshape(int s0, int s1, int noft=0, int s2=0) : shapeid0(s0), shapeid1(s1), noftype(noft), shapeid2(s2) {
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all_escher_floorshapes.push_back(this); scale = 1; is_plain = false;
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}
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};
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plain_floorshape
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plain_floorshape
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shFloor,
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shFloor,
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shMFloor, shMFloor2, shMFloor3, shMFloor4, shFullFloor,
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shMFloor, shMFloor2, shMFloor3, shMFloor4, shFullFloor,
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@ -3275,8 +3275,6 @@ bool allemptynear(cell *c) {
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return true;
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return true;
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}
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}
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#include "blizzard.cpp"
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static const int trapcol[4] = {0x904040, 0xA02020, 0xD00000, 0x303030};
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static const int trapcol[4] = {0x904040, 0xA02020, 0xD00000, 0x303030};
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static const int terracol[8] = {0xD000, 0xE25050, 0xD0D0D0, 0x606060, 0x303030, 0x181818, 0x0080, 0x8080};
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static const int terracol[8] = {0xD000, 0xE25050, 0xD0D0D0, 0x606060, 0x303030, 0x181818, 0x0080, 0x8080};
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@ -4640,7 +4638,7 @@ void drawcell(cell *c, transmatrix V, int spinv, bool mirrored) {
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if(c->land == laBlizzard) {
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if(c->land == laBlizzard) {
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if(vid.backeffects) {
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if(vid.backeffects) {
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if(c->cpdist <= getDistLimit())
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if(c->cpdist <= getDistLimit())
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blizzardcells[c].frame = frameid;
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set_blizzard_frame(c, frameid);
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}
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}
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else {
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else {
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forCellIdEx(c2, i, c) if(againstWind(c, c2))
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forCellIdEx(c2, i, c) if(againstWind(c, c2))
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51
hyper.h
51
hyper.h
@ -3407,3 +3407,54 @@ void switch_game_mode(char switchWhat);
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void stop_game_and_switch_mode(char switchWhat = rg::nothing); // stop_game + switch_game_mode
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void stop_game_and_switch_mode(char switchWhat = rg::nothing); // stop_game + switch_game_mode
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void restart_game(char switchWhat = rg::nothing); // popAllScreens + popAllGames + stop_game + switch_game_mode + start_game
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void restart_game(char switchWhat = rg::nothing); // popAllScreens + popAllGames + stop_game + switch_game_mode + start_game
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void generate_floorshapes();
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void drawArrowTraps();
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void drawBlizzards();
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struct blizzardcell;
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extern vector<cell*> arrowtraps;
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extern map<cell*, blizzardcell> blizzardcells;
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extern vector<blizzardcell*> bcells;
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void set_blizzard_frame(cell *c, int frameid);
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#define SIDE_SLEV 0
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#define SIDE_WALL 3
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#define SIDE_LAKE 4
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#define SIDE_LTOB 5
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#define SIDE_BTOI 6
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#define SIDE_WTS3 7
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#define SIDEPARS 8
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struct floorshape {
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bool is_plain;
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int shapeid, prio;
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vector<hpcshape> b, shadow, side[SIDEPARS], gpside[SIDEPARS][8];
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floorshape() { prio = PPR_FLOOR; }
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};
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extern vector<struct plain_floorshape*> all_plain_floorshapes;
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extern vector<struct escher_floorshape*> all_escher_floorshapes;
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struct plain_floorshape : floorshape {
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ld rad0, rad1;
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plain_floorshape() { is_plain = true; all_plain_floorshapes.push_back(this); }
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void configure(ld r0, ld r1) { rad0 = r0; rad1 = r1; }
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};
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// noftype: 0 (shapeid2 is heptagonal or just use shapeid1), 1 (shapeid2 is pure heptagonal), 2 (shapeid2 is Euclidean), 3 (shapeid2 is hexagonal)
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struct escher_floorshape : floorshape {
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int shapeid0, shapeid1, noftype, shapeid2;
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ld scale;
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escher_floorshape(int s0, int s1, int noft=0, int s2=0) : shapeid0(s0), shapeid1(s1), noftype(noft), shapeid2(s2) {
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all_escher_floorshapes.push_back(this); scale = 1; is_plain = false;
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}
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};
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extern plain_floorshape
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shFloor,
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shMFloor, shMFloor2, shMFloor3, shMFloor4, shFullFloor,
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shBigTriangle, shTriheptaFloor, shBigHepta;
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extern escher_floorshape shDragonFloor, shPowerFloor, shRedRockFloor[3];
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@ -1,8 +1,6 @@
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// HyperRogue menus
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// HyperRogue menus
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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// Copyright (C) 2011-2018 Zeno Rogue, see 'hyper.cpp' for details
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#include "dialogs.cpp"
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// -- overview --
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// -- overview --
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#define BLACKISH 0x404040
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#define BLACKISH 0x404040
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10
polygons.cpp
10
polygons.cpp
@ -79,14 +79,6 @@ void hpcpush(hyperpoint h) {
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hpc.push_back(h);
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hpc.push_back(h);
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}
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}
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#define SIDE_SLEV 0
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#define SIDE_WALL 3
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#define SIDE_LAKE 4
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#define SIDE_LTOB 5
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#define SIDE_BTOI 6
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#define SIDE_WTS3 7
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#define SIDEPARS 8
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bool validsidepar[SIDEPARS];
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bool validsidepar[SIDEPARS];
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void chasmifyPoly(double fac, double fac2, int k) {
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void chasmifyPoly(double fac, double fac2, int k) {
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@ -1398,8 +1390,6 @@ ld dlow_table[SIDEPARS], dhi_table[SIDEPARS];
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#define SHADMUL (S3==4 ? 1.05 : 1.3)
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#define SHADMUL (S3==4 ? 1.05 : 1.3)
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#include "floorshapes.cpp"
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void buildpolys() {
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void buildpolys() {
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symmetriesAt.clear();
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symmetriesAt.clear();
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@ -914,9 +914,6 @@ bool edgecmp(edgeinfo *e1, edgeinfo *e2) {
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return e1->weight > e2->weight;
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return e1->weight > e2->weight;
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}
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}
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#include "rogueviz-kohonen.cpp"
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#include "rogueviz-staircase.cpp"
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void describe(cell *c) {
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void describe(cell *c) {
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if(kind == kKohonen) return kohonen::describe(c);
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if(kind == kKohonen) return kohonen::describe(c);
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}
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}
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@ -1987,5 +1984,8 @@ auto hooks =
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#endif
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#endif
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addHook(clearmemory, 0, close);
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addHook(clearmemory, 0, close);
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#include "rogueviz-kohonen.cpp"
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#include "rogueviz-staircase.cpp"
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};
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};
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@ -1078,6 +1078,7 @@ void popAllGames() {
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void stop_game() {
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void stop_game() {
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if(!game_active) return;
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if(!game_active) return;
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DEBB(DF_INIT, (debugfile,"stop_game\n"));
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achievement_final(true);
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achievement_final(true);
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#if CAP_SAVE
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#if CAP_SAVE
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saveStats();
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saveStats();
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@ -1119,6 +1120,7 @@ void push_game() {
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}
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}
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void switch_game_mode(char switchWhat) {
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void switch_game_mode(char switchWhat) {
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DEBB(DF_INIT, (debugfile,"switch_game_mode\n"));
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switch(switchWhat) {
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switch(switchWhat) {
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case rg::peace:
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case rg::peace:
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peace::on = !peace::on;
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peace::on = !peace::on;
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@ -1243,6 +1245,7 @@ void switch_game_mode(char switchWhat) {
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void start_game() {
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void start_game() {
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if(game_active) return;
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if(game_active) return;
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DEBB(DF_INIT, (debugfile,"start_game\n"));
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game_active = true;
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game_active = true;
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if(need_reset_geometry) resetGeometry();
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if(need_reset_geometry) resetGeometry();
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initcells();
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initcells();
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