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mirror of https://github.com/zenorogue/hyperrogue.git synced 2025-12-17 19:48:06 +00:00

autohdr.h applied in more files

This commit is contained in:
Zeno Rogue
2019-08-09 21:00:52 +02:00
parent 64824390fe
commit c2d56fb9bc
44 changed files with 1451 additions and 2141 deletions

View File

@@ -6,48 +6,48 @@
namespace hr {
bool markOrb(eItem it) {
EX bool markOrb(eItem it) {
if(!items[it]) return false;
orbused[it] = true;
return true;
}
bool markEmpathy(eItem it) {
EX bool markEmpathy(eItem it) {
if(!items[itOrbEmpathy]) return false;
if(!markOrb(it)) return false;
markOrb(itOrbEmpathy);
return true;
}
bool markEmpathy2(eItem it) {
EX bool markEmpathy2(eItem it) {
if(items[itOrbEmpathy] < 2) return false;
if(!markOrb2(it)) return false;
markOrb2(itOrbEmpathy);
return true;
}
bool markOrb2(eItem it) {
EX bool markOrb2(eItem it) {
return markOrb(it);
/* if(!items[it]) return false;
orbused[it] = true;
return items[it] > 1; */
}
int fixpower(int qty) {
EX int fixpower(int qty) {
if(markOrb(itOrbEnergy)) qty = (qty+1)/2;
return qty;
}
void useupOrb(eItem it, int qty) {
EX void useupOrb(eItem it, int qty) {
items[it] -= fixpower(qty);
if(items[it] < 0) items[it] = 0;
}
void drainOrb(eItem it, int target) {
EX void drainOrb(eItem it, int target) {
if(items[it] > target) useupOrb(it, items[it] - target);
}
void empathyMove(cell *c, cell *cto, int dir) {
EX void empathyMove(cell *c, cell *cto, int dir) {
if(!items[itOrbEmpathy]) return;
if(items[itOrbFire]) {
@@ -67,7 +67,7 @@ void empathyMove(cell *c, cell *cto, int dir) {
}
}
bool reduceOrbPower(eItem it, int cap) {
EX bool reduceOrbPower(eItem it, int cap) {
if(items[it] && (lastorbused[it] || (it == itOrbShield && items[it]>3) || !markOrb(itOrbTime))) {
items[it] -= multi::activePlayers();
if(isHaunted(cwt.at->land)) survivalist = false;
@@ -83,14 +83,14 @@ bool reduceOrbPower(eItem it, int cap) {
return false;
}
void reduceOrbPowerAlways(eItem it) {
EX void reduceOrbPowerAlways(eItem it) {
if(items[it]) {
items[it] -= multi::activePlayers();
if(items[it] < 0) items[it] = 0;
}
}
void reduceOrbPowers() {
EX void reduceOrbPowers() {
if(haveMount()) markOrb(itOrbDomination);
for(int i=0; i<ittypes; i++)
lastorbused[i] = orbused[i], orbused[i] = false;
@@ -159,7 +159,7 @@ void reduceOrbPowers() {
items[itWarning] = 0;
}
void flashAlchemist(cell *c) {
EX void flashAlchemist(cell *c) {
if(isAlch(c)) {
if(isAlch(cwt.at))
c->wall = cwt.at->wall;
@@ -168,7 +168,7 @@ void flashAlchemist(cell *c) {
}
}
void flashCell(cell *c, eMonster killer, flagtype flags) {
EX void flashCell(cell *c, eMonster killer, flagtype flags) {
eWall ow = c->wall;
flashAlchemist(c);
if((flags & AF_MSG) && c->monst && !isWorm(c) && c->monst != moShadow)
@@ -228,7 +228,7 @@ void flashCell(cell *c, eMonster killer, flagtype flags) {
activateActiv(c, false);
}
void activateFlashFrom(cell *cf, eMonster who, flagtype flags) {
EX void activateFlashFrom(cell *cf, eMonster who, flagtype flags) {
drawFlash(cf);
playSound(cf, "storm");
for(int i=0; i<isize(dcal); i++) {
@@ -244,7 +244,7 @@ void activateFlashFrom(cell *cf, eMonster who, flagtype flags) {
}
}
bool distanceBound(cell *c1, cell *c2, int d) {
EX bool distanceBound(cell *c1, cell *c2, int d) {
if(!c1 || !c2) return false;
if(d == 0) return c1 == c2;
for(int i=0; i<c2->type; i++)
@@ -252,7 +252,7 @@ bool distanceBound(cell *c1, cell *c2, int d) {
return false;
}
void checkFreedom(cell *cf) {
EX void checkFreedom(cell *cf) {
manual_celllister cl;
cl.add(cf);
for(int i=0; i<isize(cl.lst); i++) {
@@ -286,7 +286,7 @@ void checkFreedom(cell *cf) {
}
}
void activateFlash() {
EX void activateFlash() {
int tk = tkills();
for(int i=0; i<numplayers(); i++)
@@ -303,14 +303,14 @@ void activateFlash() {
achievement_count("FLASH", tkills(), tk);
}
bool reflectingBarrierAt(cell *c) {
EX bool reflectingBarrierAt(cell *c) {
return
c->wall == waBarrier || c->wall == waCamelot ||
c->wall == waPalace || c->wall == waPlatform ||
c->wall == waTempWall || c->wall == waWarpGate || c->wall == waBarrowDig || c->wall == waBarrowWall;
}
bool reflectingBarrierAt(cellwalker& c, int d) {
EX bool reflectingBarrierAt(cellwalker& c, int d) {
if(d >= 3) return true;
if(d <= -3) return true;
d = c.spin + d + MODFIXER;
@@ -327,7 +327,7 @@ bool reflectingBarrierAt(cellwalker& c, int d) {
// return false;
}
void killAdjacentSharks(cell *c) {
EX void killAdjacentSharks(cell *c) {
for(int i=0; i<c->type; i++) {
cell *c2 = c->move(i);
if(!c2) continue;
@@ -348,7 +348,7 @@ void killAdjacentSharks(cell *c) {
}
}
void castLightningBolt(cellwalker lig) {
EX void castLightningBolt(cellwalker lig) {
int bnc = 0;
int counter = 1000;
while(true) {
@@ -475,11 +475,11 @@ void castLightningBolt(cellwalker lig) {
}
}
void castLightningBoltFrom(cell *c) {
EX void castLightningBoltFrom(cell *c) {
for(int i=0; i<c->type; i++) castLightningBolt(cellwalker(c, i));
}
void activateLightning() {
EX void activateLightning() {
int tk = tkills();
drawLightning();
addMessage(XLAT("You activate the Lightning spell!"));
@@ -503,7 +503,7 @@ void activateLightning() {
// roMouse/roKeyboard:
// return orb type if successful, eItem(-1) if do nothing, 0 otherwise
bool haveRangedTarget() {
EX bool haveRangedTarget() {
if(!haveRangedOrb())
return false;
for(int i=0; i<isize(dcal); i++) {
@@ -687,7 +687,7 @@ void telekinesis(cell *dest) {
if(!shmup::on) checkmoveO();
}
eMonster summonedAt(cell *dest) {
EX eMonster summonedAt(cell *dest) {
if(dest->monst) return moNone;
if(dest->wall == waVineHalfA || dest->wall == waVineHalfB || dest->wall == waVinePlant)
return moVineSpirit;
@@ -882,7 +882,7 @@ void gun_attack(cell *dest) {
monstersTurn();
}
void checkStunKill(cell *dest) {
EX void checkStunKill(cell *dest) {
if(isBird(dest->monst)) {
moveEffect(dest, dest, moDeadBird, NOHINT);
doesFall(dest);
@@ -1001,10 +1001,10 @@ bool monstersnearO(orbAction a, cell *c, cell *nocount, eMonster who, cell *push
else return monstersnear(c, nocount, who, pushto, comefrom);
}
bool isCheck(orbAction a) { return a == roCheck || a == roMultiCheck; }
bool isWeakCheck(orbAction a) { return a == roCheck || a == roMultiCheck || a == roMouse; }
EX bool isCheck(orbAction a) { return a == roCheck || a == roMultiCheck; }
EX bool isWeakCheck(orbAction a) { return a == roCheck || a == roMultiCheck || a == roMouse; }
cell *blowoff_destination(cell *c, int& di) {
EX cell *blowoff_destination(cell *c, int& di) {
int d = 0;
for(; d<c->type; d++) if(c->move(d) && c->move(d)->cpdist < c->cpdist) break;
if(d<c->type) for(int e=d; e<d+c->type; e++) {
@@ -1015,7 +1015,7 @@ cell *blowoff_destination(cell *c, int& di) {
return NULL;
}
eItem targetRangedOrb(cell *c, orbAction a) {
EX eItem targetRangedOrb(cell *c, orbAction a) {
if(!haveRangedOrb()) {
return itNone;
@@ -1351,7 +1351,7 @@ eItem targetRangedOrb(cell *c, orbAction a) {
return eItem(-1);
}
int orbcharges(eItem it) {
EX int orbcharges(eItem it) {
switch(it) {
case itRevolver: //pickup-key
return 6 - items[itRevolver];
@@ -1442,7 +1442,7 @@ int orbcharges(eItem it) {
}
}
bool isShmupLifeOrb(eItem it) {
EX bool isShmupLifeOrb(eItem it) {
return
it == itOrbLife || it == itOrbFriend ||
it == itOrbNature || it == itOrbEmpathy ||
@@ -1450,7 +1450,7 @@ bool isShmupLifeOrb(eItem it) {
it == itOrbDomination || it == itOrbGravity;
}
void makelava(cell *c, int i) {
EX void makelava(cell *c, int i) {
if(!pseudohept(c)) return;
if(isPlayerOn(c)) return;
if(c->wall == waFire && c->wparam < i)