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	the game now uses the word 'pure' for non-bitruncated geometries
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		| @@ -615,11 +615,11 @@ namespace hr { namespace gp { | ||||
|     else if(DUAL) | ||||
|       return XLAT("dual"); | ||||
|     else if(PURE) | ||||
|       return XLAT("OFF"); | ||||
|       return XLAT("pure"); | ||||
|     else if(BITRUNCATED) | ||||
|       return XLAT("bitruncated"); | ||||
|     else if(param == loc(1, 0)) | ||||
|       return XLAT("OFF"); | ||||
|       return XLAT("pure"); | ||||
|     else if(param == loc(1, 1) && S3 == 3) | ||||
|       return XLAT("bitruncated"); | ||||
|     else if(param == loc(1, 1) && S3 == 4) | ||||
| @@ -686,7 +686,7 @@ namespace hr { namespace gp { | ||||
|       } | ||||
| #endif     | ||||
|     if(min_quality == 0 && min_quality_chess == 0) { | ||||
|       dialog::addBoolItem(XLAT("OFF"), param == loc(1,0) && !IRREGULAR, 'a'); | ||||
|       dialog::addBoolItem(XLAT("pure"), param == loc(1,0) && !IRREGULAR, 'a'); | ||||
|       dialog::lastItem().value = "GP(1,0)"; | ||||
|       } | ||||
|      | ||||
|   | ||||
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