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the game now uses the word 'pure' for non-bitruncated geometries
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@ -615,11 +615,11 @@ namespace hr { namespace gp {
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else if(DUAL)
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else if(DUAL)
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return XLAT("dual");
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return XLAT("dual");
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else if(PURE)
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else if(PURE)
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return XLAT("OFF");
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return XLAT("pure");
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else if(BITRUNCATED)
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else if(BITRUNCATED)
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return XLAT("bitruncated");
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return XLAT("bitruncated");
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else if(param == loc(1, 0))
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else if(param == loc(1, 0))
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return XLAT("OFF");
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return XLAT("pure");
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else if(param == loc(1, 1) && S3 == 3)
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else if(param == loc(1, 1) && S3 == 3)
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return XLAT("bitruncated");
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return XLAT("bitruncated");
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else if(param == loc(1, 1) && S3 == 4)
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else if(param == loc(1, 1) && S3 == 4)
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@ -686,7 +686,7 @@ namespace hr { namespace gp {
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}
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}
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#endif
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#endif
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if(min_quality == 0 && min_quality_chess == 0) {
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if(min_quality == 0 && min_quality_chess == 0) {
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dialog::addBoolItem(XLAT("OFF"), param == loc(1,0) && !IRREGULAR, 'a');
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dialog::addBoolItem(XLAT("pure"), param == loc(1,0) && !IRREGULAR, 'a');
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dialog::lastItem().value = "GP(1,0)";
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dialog::lastItem().value = "GP(1,0)";
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}
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}
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