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	the game now uses the word 'pure' for non-bitruncated geometries
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		| @@ -615,11 +615,11 @@ namespace hr { namespace gp { | |||||||
|     else if(DUAL) |     else if(DUAL) | ||||||
|       return XLAT("dual"); |       return XLAT("dual"); | ||||||
|     else if(PURE) |     else if(PURE) | ||||||
|       return XLAT("OFF"); |       return XLAT("pure"); | ||||||
|     else if(BITRUNCATED) |     else if(BITRUNCATED) | ||||||
|       return XLAT("bitruncated"); |       return XLAT("bitruncated"); | ||||||
|     else if(param == loc(1, 0)) |     else if(param == loc(1, 0)) | ||||||
|       return XLAT("OFF"); |       return XLAT("pure"); | ||||||
|     else if(param == loc(1, 1) && S3 == 3) |     else if(param == loc(1, 1) && S3 == 3) | ||||||
|       return XLAT("bitruncated"); |       return XLAT("bitruncated"); | ||||||
|     else if(param == loc(1, 1) && S3 == 4) |     else if(param == loc(1, 1) && S3 == 4) | ||||||
| @@ -686,7 +686,7 @@ namespace hr { namespace gp { | |||||||
|       } |       } | ||||||
| #endif     | #endif     | ||||||
|     if(min_quality == 0 && min_quality_chess == 0) { |     if(min_quality == 0 && min_quality_chess == 0) { | ||||||
|       dialog::addBoolItem(XLAT("OFF"), param == loc(1,0) && !IRREGULAR, 'a'); |       dialog::addBoolItem(XLAT("pure"), param == loc(1,0) && !IRREGULAR, 'a'); | ||||||
|       dialog::lastItem().value = "GP(1,0)"; |       dialog::lastItem().value = "GP(1,0)"; | ||||||
|       } |       } | ||||||
|      |      | ||||||
|   | |||||||
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