From c252f1f09c03b8d6dc90a86255f33760be2c50fa Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Mon, 30 Jul 2018 10:08:46 +0200 Subject: [PATCH] 10.4n --- changelog.txt | 22 ++++++++++++++++++++++ hyper.h | 6 +++--- 2 files changed, 25 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index 71226430..60f23585 100644 --- a/changelog.txt +++ b/changelog.txt @@ -2559,3 +2559,25 @@ non-game: - fixed several instances when PTM score would not be recorded when changing modes +2018.07.30 09:22 Update 10.4n +- Docks and Snake Nest no longer appear in Strange Challenge bounded geometries (SC#21 scores removed) +- irregular grids (available in 'variations' in geometry experiments -- work in progress) +- fix a crash bug in the texture mode +- fixed a crash bug with the 'mark' command when no cell active +- improved the controls (keyboard, compass) in non-standard geometries +- fixed some graphical litches in the stereographic/gnomonic projections of the sphere +- mark cells with stars instead of circles if in stereo mode or in spherical geometry +- fixed some orbs not saved correctly in Orb Strategy Mode +- highlight buttons on overview/PTM screens +- fixed the seabed layer which was drawn incorrectly +- close/open/trapdoors and Rugs now look better in non-standard geometries +- faster startup on restarting the game +Mobile version improvements (not yet released:) +- device orientation-based scrolling on mobiles +- dialog navigation enabled for mobiles +- improvements to the mobile compass: can be used in modes other than MOVE (long click to switch mode to MOVE anyway); better arrow scaling +- improved zoom feature (in Overview/PTM screens); fixed a bug with zoom spilling to the inventory screen +- killing a Tortoise with a saved baby kills the baby too +- blowing off a tortoise with baby now blows off the baby even if there is an item in the target location +- summoned Tortoises no longer have 1 HP + diff --git a/hyper.h b/hyper.h index a071f311..2b6795f0 100644 --- a/hyper.h +++ b/hyper.h @@ -2,9 +2,9 @@ // It is quite chaotic. // version numbers -#define VER "10.4m" -#define VERNUM 10413 -#define VERNUM_HEX 0xA0BD +#define VER "10.4n" +#define VERNUM 10414 +#define VERNUM_HEX 0xA0BE #include