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removed the functions queuechr -- use queuestr now
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@@ -1236,7 +1236,7 @@ EX void prepareTexture() {
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}
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if(finger_center) {
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transmatrix V = rgpushxto0(finger_center->h);
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queuechr(V, 0.5, 'X', 0xFFFFFFFF, 2);
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queuestr(V, 0.5, "X", 0xFFFFFFFF, 2);
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for(int i=0; i<72; i++)
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queueline(V * xspinpush0(i*M_PI/32, finger_range), V * xspinpush0((i+1)*M_PI/32, finger_range), 0xFFFFFFFF, vid.linequality);
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}
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