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simple-impossible now works with the new model, and also rotates
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c468c90463
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@ -140,6 +140,8 @@ bool walls_created = false;
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const int darkval_e6[6] = {0,4,6,0,4,6};
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bool spinning = true;
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void draw_ro() {
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shiftmatrix Zero = ggmatrix(currentmap->gamestart());
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@ -147,7 +149,7 @@ void draw_ro() {
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if(true) {
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transmatrix S = Id;
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if(!nilv::model_used) cspin(0, 1, ticks * TAU / anims::period);
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if(spinning) S = cspin(0, 1, ticks * TAU / anims::period);
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int bid = 0;
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for(auto& b: bricks) { bid++;
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@ -455,6 +457,10 @@ int args() {
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View = Id;
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}
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else if(argis("-bspin")) {
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spinning = true;
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}
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else if(argis("-bnet")) {
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PHASEFROM(3);
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cgi.require_shapes();
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