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extra help about slide changing, disabled Euclidean mode from early slides
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parent
055307712a
commit
c217d10518
10
tour.cpp
10
tour.cpp
@ -223,7 +223,9 @@ void checkGoodLand(eLand l) {
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"get lost there.\n\n"
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"get lost there.\n\n"
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"Remember that you can get to the next slide by pressing Enter.",
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"Remember that you can get to the next slide by pressing Enter.",
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l
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l
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));
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) +
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XLAT(" This tutorial will not advance on its own -- you have to press Enter (not while reading help text).");
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);
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}
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}
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namespace ss {
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namespace ss {
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@ -301,7 +303,7 @@ void start() {
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slide default_slides[] = {
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slide default_slides[] = {
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#if ISMOBILE
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#if ISMOBILE
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{"Note for mobiles", 10, LEGAL_ANY | QUICKSKIP,
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{"Note for mobiles", 10, LEGAL_HYPERBOLIC | QUICKSKIP,
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"This tutorial is designed for computers, "
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"This tutorial is designed for computers, "
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"and keys are given for all actions. It will "
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"and keys are given for all actions. It will "
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"work without a keyboard though, although less "
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"work without a keyboard though, although less "
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@ -319,7 +321,7 @@ slide default_slides[] = {
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}
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}
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},
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},
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#endif
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#endif
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{"Introduction", 10, LEGAL_ANY | QUICKSKIP,
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{"Introduction", 10, LEGAL_HYPERBOLIC | QUICKSKIP,
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"This tutorial is mostly aimed to show what is "
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"This tutorial is mostly aimed to show what is "
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"special about the geometry used by HyperRogue. "
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"special about the geometry used by HyperRogue. "
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"It also shows the basics of gameplay, and "
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"It also shows the basics of gameplay, and "
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@ -351,7 +353,7 @@ slide default_slides[] = {
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#endif
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#endif
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}
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}
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},
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},
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{"Basics of gameplay", 11, LEGAL_ANY,
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{"Basics of gameplay", 11, LEGAL_HYPERBOLIC,
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"The game starts in the Icy Lands. Collect the Ice Diamonds "
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"The game starts in the Icy Lands. Collect the Ice Diamonds "
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"(press F1 if you do not know how to move). "
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"(press F1 if you do not know how to move). "
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"After you collect many of them, monsters will start to pose a challenge.\n"
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"After you collect many of them, monsters will start to pose a challenge.\n"
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