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fixes to projection streamlining
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2
hud.cpp
2
hud.cpp
@@ -350,6 +350,7 @@ bool nofps = false;
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void draw_radar(bool cornermode) {
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dynamicval<eGeometry> g(geometry, gEuclid);
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dynamicval<eModel> pm(pmodel, mdText);
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initquickqueue();
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int rad = vid.radarsize;
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@@ -372,7 +373,6 @@ void draw_radar(bool cornermode) {
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queueline(atscreenpos(cx+rad * r.h[0], cy - rad * r.h[2]/3 + rad * r.h[1]*2/3, 0)*C0, atscreenpos(cx+rad*r.h[0], cy - rad*r.h[2]/3, 0)*C0, r.line, -1);
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}
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dynamicval<eModel> pm(pmodel, mdText);
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quickqueue();
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for(auto& r: radarpoints)
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