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fixes to projection streamlining

This commit is contained in:
Zeno Rogue
2019-04-29 03:37:27 +02:00
parent be2ac7654a
commit c19ffb3597
6 changed files with 8 additions and 7 deletions

View File

@@ -167,6 +167,7 @@ void setcameraangle(bool b) { }
bool shaderside_projection;
void start_projection(int ed, bool perspective) {
glhr::use_projection();
glhr::new_projection();
shaderside_projection = perspective;