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fixed Hypersian Rug in standard binary tiling

This commit is contained in:
Zeno Rogue 2020-04-21 23:52:49 +02:00
parent 109efec4ff
commit c19c9446b4

View File

@ -554,8 +554,9 @@ EX void buildRug() {
cell *c3 = c->modmove(j+1);
rugpoint *w2 = vptr.at(c3);
if(a4) {
cell *c4 = (cellwalker(c,j) + wstep - 1).cpeek();
cell *c4 = (cellwalker(c,j) + wstep - 1).cpeek();
if(c4 != c3) {
cell *cm = c; comp(cm, c); comp(cm, c2); comp(cm, c3); comp(cm, c4);
if(cm == c || cm == c4)
addTriangle(v, w, w2);