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fixed build_shortest_path in 4-valent Euclidean tilings
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8c38c3071c
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10
cell.cpp
10
cell.cpp
@ -881,7 +881,7 @@ vector<cell*> build_shortest_path(cell *c1, cell *c2) {
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if(geometry == gCrystal) return crystal::build_shortest_path(c1, c2);
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#endif
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vector<cell*> p;
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if(euclid && DIM == 2) {
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if(euclid) {
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using namespace hyperpoint_vec;
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p.push_back(c1);
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hyperpoint h = tC0(calc_relative_matrix(c2, c1, C0)) - C0;
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@ -891,7 +891,13 @@ vector<cell*> build_shortest_path(cell *c1, cell *c2) {
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for(int i=0; i<=d * 10; i++) {
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h1 += h / d / 10.;
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virtualRebase(x, h1, true);
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if(x != p.back()) p.push_back(x);
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while(x != p.back()) {
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forCellCM(c, p.back())
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if(celldistance(c, x) < celldistance(p.back(), x)) {
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p.push_back(c);
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break;
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}
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}
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}
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if(isize(p) != d + 1)
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println(hlog, "warning: path size ", isize(p), " should be ", d+1);
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