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fixed the Slime cheese in the Wetland
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@@ -411,8 +411,16 @@ EX void wandering() {
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continue;
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}
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}
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if(c->land == laWet && !smallbounded && wetslime >= 25 && !c->monst && hrand(100) <= wetslime-25) {
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static bool angry = false;
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if(!angry) { angry = true; addMessage("You seem to have really pissed off the water spirits!"); }
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c->monst = moGhost;
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playSeenSound(c);
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continue;
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}
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if((c->wall == waCavewall || c->wall == waDeadwall) && !c->monst &&
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else if((c->wall == waCavewall || c->wall == waDeadwall) && !c->monst &&
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wchance(items[treasureType(c->land)], 10) && canReachPlayer(c, moSlime)) {
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c->monst = moSeep;
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playSeenSound(c);
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