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fixed the Slime cheese in the Wetland

This commit is contained in:
Zeno Rogue
2020-03-21 10:37:00 +01:00
parent e21cbbd207
commit c131ed52ad
3 changed files with 17 additions and 2 deletions

View File

@@ -411,8 +411,16 @@ EX void wandering() {
continue;
}
}
if(c->land == laWet && !smallbounded && wetslime >= 25 && !c->monst && hrand(100) <= wetslime-25) {
static bool angry = false;
if(!angry) { angry = true; addMessage("You seem to have really pissed off the water spirits!"); }
c->monst = moGhost;
playSeenSound(c);
continue;
}
if((c->wall == waCavewall || c->wall == waDeadwall) && !c->monst &&
else if((c->wall == waCavewall || c->wall == waDeadwall) && !c->monst &&
wchance(items[treasureType(c->land)], 10) && canReachPlayer(c, moSlime)) {
c->monst = moSeep;
playSeenSound(c);