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fixed the Slime cheese in the Wetland
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@@ -71,6 +71,9 @@ EX vector<cell*> pathq;
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/** the number of big statues -- they increase monster generation */
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EX int statuecount;
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/** the number of slimes in Wetland -- they create ghosts */
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EX int wetslime;
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/** list of monsters to move (pathq restriced to monsters) */
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EX vector<cell*> pathqm;
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@@ -206,6 +209,7 @@ EX void bfs() {
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worms.clear(); ivies.clear(); ghosts.clear(); golems.clear();
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tempmonsters.clear(); targets.clear();
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statuecount = 0;
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wetslime = 0;
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hexsnakes.clear();
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hadwhat = havewhat;
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@@ -336,6 +340,9 @@ EX void bfs() {
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if(c2->wall == waBigStatue && c2->land != laTemple)
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statuecount++;
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if(isAlch(c2->wall) && c2->land == laWet)
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wetslime++;
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if(cellHalfvine(c2) && isWarped(c2)) {
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addMessage(XLAT("%The1 is destroyed!", c2->wall));
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