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fixed a crash when jumping on an Orb of Safety

This commit is contained in:
Zeno Rogue 2018-11-19 22:22:16 +01:00
parent ef7a8b6f76
commit c117b0e2d0

View File

@ -597,10 +597,16 @@ void jumpTo(cell *dest, eItem byWhat, int bonuskill, eMonster dashmon) {
flipplayer = true;
}
countLocalTreasure();
sword::reset();
stabbingAttack(c1, dest, moPlayer, bonuskill);
playerMoveEffects(c1, dest);
// do not apply movecost later, when from no longer exists
if(cwt.at->item == itOrbSafety) {
movecost(from, dest, 2);
from = NULL;
}
if(cwt.at->item != itOrbYendor && cwt.at->item != itHolyGrail)
collectItem(cwt.at, true);
@ -609,8 +615,8 @@ void jumpTo(cell *dest, eItem byWhat, int bonuskill, eMonster dashmon) {
for(int i=9; i>=0; i--)
setdist(cwt.at, i, NULL);
movecost(from, dest, 2);
if(from) movecost(from, dest, 2);
createNoise(1);
if(shmup::on)