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product:: fixed too high creatures
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@ -635,6 +635,7 @@ namespace geom3 {
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string invalid;
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string invalid;
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ld actual_wall_height() {
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ld actual_wall_height() {
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if(prod) return cgi.plevel;
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#if CAP_GP
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#if CAP_GP
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if(GOLDBERG && vid.gp_autoscale_heights)
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if(GOLDBERG && vid.gp_autoscale_heights)
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return vid.wall_height * min<ld>(4 / hypot_d(2, gp::next), 1);
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return vid.wall_height * min<ld>(4 / hypot_d(2, gp::next), 1);
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@ -706,6 +707,7 @@ namespace geom3 {
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human_height = vid.human_wall_ratio * wh;
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human_height = vid.human_wall_ratio * wh;
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if(WDIM == 3) human_height = scalefactor * vid.height_width / 2;
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if(WDIM == 3) human_height = scalefactor * vid.height_width / 2;
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if(prod) human_height = min(human_height, cgi.plevel * .9);
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ld reduce = (WDIM == 3 ? human_height / 2 : 0);
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ld reduce = (WDIM == 3 ? human_height / 2 : 0);
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