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quicker editing of 3d models
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@ -1956,7 +1956,7 @@ namespace mapeditor {
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}
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if(rebuildPolys)
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buildpolys(), rebuildPolys = false;
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add_user_shapes(), rebuildPolys = false;
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}
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#endif
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@ -1814,6 +1814,7 @@ hyperpoint turtlevertex(int u, double x, double y, double z) {
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vector<hpcshape*> allshapes;
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void finishshape() {
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if(!last) return;
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last->e = isize(hpc);
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double area = 0;
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for(int i=last->s; i<last->e-1; i++)
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@ -3189,8 +3190,14 @@ void buildpolys() {
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#endif
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bshapeend();
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extern void add_user_shapes();
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prehpc = isize(hpc);
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add_user_shapes();
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}
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void add_user_shapes() {
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hpc.resize(prehpc);
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last = NULL;
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DEBB(DF_POLY, ("hpc = ", prehpc));
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user_triangles_texture.tvertices.clear();
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