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more movei
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@@ -1043,7 +1043,7 @@ void movePlayer(monster *m, int delta) {
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m->base->wall = waChasm;
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else {
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m->base->wall = waBigStatue;
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animateMovement(c2, m->base, LAYER_BOAT, NOHINT);
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animateMovement(match(c2, m->base), LAYER_BOAT);
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}
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}
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else if(m->inBoat && !isWateryOrBoat(c2) && passable(c2, m->base, P_ISPLAYER | P_MIRROR | reflectflag)) {
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@@ -2295,7 +2295,7 @@ void moveMonster(monster *m, int delta) {
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m->base->wall = waChasm;
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else
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m->base->wall = waBigStatue;
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animateMovement(c2, m->base, LAYER_BOAT, NOHINT);
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animateMovement(match(c2, m->base), LAYER_BOAT);
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}
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if(passable_for(m->type, c2, m->base, P_CHAIN | P_ONPLAYER | reflectflag) && !isWatery(c2) && m->inBoat) {
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if(isWatery(m->base))
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