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refactored the vertical movement functions

This commit is contained in:
Zeno Rogue
2022-12-06 01:04:26 +01:00
parent adfab30c62
commit bf001926c2
12 changed files with 210 additions and 181 deletions

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@@ -678,8 +678,6 @@ static const int MAXPLAYER = 7;
// just in case if I change my mind about when Orbs lose their power
#define ORBBASE 0
#define mmscale(V, x) (mmspatial ? (ivoryz ? mzscale(V,x) : mscale(V, x)) : (V))
#define SHADOW_WALL 0x60
#define SHADOW_SL 0x18
#define SHADOW_MON 0x30