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refactored the vertical movement functions
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2
hyper.h
2
hyper.h
@@ -678,8 +678,6 @@ static const int MAXPLAYER = 7;
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// just in case if I change my mind about when Orbs lose their power
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#define ORBBASE 0
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#define mmscale(V, x) (mmspatial ? (ivoryz ? mzscale(V,x) : mscale(V, x)) : (V))
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#define SHADOW_WALL 0x60
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#define SHADOW_SL 0x18
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#define SHADOW_MON 0x30
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