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refactored the vertical movement functions
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@@ -1356,7 +1356,7 @@ EX namespace dice {
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h = zpush(-z) * h;
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h[2] = h[3]; h[3] = 0;
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dynamicval<eGeometry> g(geometry, orig);
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return zshift(h, geom3::scale_at_lev(z));
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return orthogonal_move(h, z);
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};
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for(int d=0; d<=si; d++) {
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