improved arrows and PAGEUP/DOWN

This commit is contained in:
Zeno Rogue 2020-04-19 15:16:43 +02:00
parent 427410b5cb
commit be8d12fd8e
1 changed files with 38 additions and 73 deletions

View File

@ -301,6 +301,32 @@ transmatrix zforward_push(ld z) {
return T;
}
EX void rotate_camera(int dir, ld val) {
if(history::on)
history::lvspeed += (dir?1:-1) * val / 2;
else if(GDIM == 3 && anyshiftclick)
shift_view(ctangent(dir, -val)), didsomething = true, playermoved = false; /* -val because shift reverses */
#if CAP_CRYSTAL
else if(rug::rug_control() && rug::in_crystal())
crystal::apply_rotation(cspin(dir, 2, val));
#endif
else if(GDIM == 3)
rotate_view(cspin(dir, 2, val)), didsomething = true;
else
View = cpush(dir, val) * View, playermoved = false, didsomething = true;
};
EX void rotate_view_or_history(ld h, ld v) {
if(history::on && !rug::rug_control())
models::rotation += h;
else {
rotate_view(spin(v));
didsomething = true;
if(isGravityLand(cwt.at->land) && !rug::rug_control())
playermoved = false;
}
}
EX void handlePanning(int sym, int uni) {
if(mousepan && dual::split([=] { handlePanning(sym, uni); })) return;
if(GDIM == 3) {
@ -318,52 +344,13 @@ EX void handlePanning(int sym, int uni) {
shift_view(ztangent(+0.2*shiftmul)), didsomething = true, playermoved = false;
}
auto roll = [&] (int dir, ld val) {
if(GDIM == 3 && anyshiftclick)
shift_view(ctangent(dir, -val)), didsomething = true, playermoved = false; /* -val because shift reverses */
#if CAP_CRYSTAL
else if(rug::rug_control() && rug::in_crystal())
crystal::apply_rotation(cspin(dir, 2, val));
#endif
else if(GDIM == 3)
rotate_view(cspin(dir, 2, val)), didsomething = true;
else
View = cpush(dir, val) * View, playermoved = false, didsomething = true;
};
if(sym == SDLK_RIGHT) {
if(history::on)
history::lvspeed += 0.1 * shiftmul;
else roll(0, -0.2*shiftmul);
}
if(sym == SDLK_LEFT) {
if(history::on)
history::lvspeed -= 0.1 * shiftmul;
else roll(0, 0.2*shiftmul);
}
if(sym == SDLK_UP) {
if(history::on)
history::lvspeed += 0.1 * shiftmul;
else roll(1, 0.2*shiftmul);
}
if(sym == SDLK_DOWN) {
if(history::on)
history::lvspeed -= 0.1 * shiftmul;
else roll(1, -0.2*shiftmul);
}
if(sym == SDLK_RIGHT) rotate_camera(0, -0.2*shiftmul);
if(sym == SDLK_LEFT) rotate_camera(0, 0.2*shiftmul);
if(sym == SDLK_UP) rotate_camera(1, 0.2*shiftmul);
if(sym == SDLK_DOWN) rotate_camera(1, -0.2*shiftmul);
#endif
if(sym == SDLK_PAGEUP) {
if(history::on && !rug::rug_control())
models::rotation++;
else
rotate_view(spin(M_PI/cgi.S21/2*shiftmul)), didsomething = true;
}
if(sym == SDLK_PAGEDOWN) {
if(history::on && !rug::rug_control())
models::rotation++;
else
rotate_view(spin(-M_PI/cgi.S21/2*shiftmul)), didsomething = true;
}
if(sym == SDLK_PAGEUP) rotate_view_or_history(1, M_PI/cgi.S21/2*shiftmul);
if(sym == SDLK_PAGEDOWN) rotate_view_or_history(-1, -M_PI/cgi.S21/2*shiftmul);
if(sym == SDLK_PAGEUP || sym == SDLK_PAGEDOWN)
if(isGravityLand(cwt.at->land) && !rug::rug_control()) playermoved = false;
@ -711,34 +698,12 @@ EX void mainloopiter() {
if(keystate[SDLK_HOME] && GDIM == 3 && DEFAULTNOR(SDLK_HOME))
shift_view(ctangent(2, t)), didsomething = true, playermoved = false;
auto roll = [&] (int dir, ld val) {
if(GDIM == 3 && anyshiftclick)
shift_view(ctangent(dir, -val)); /* -val because shift reverses */
#if CAP_CRYSTAL
else if(rug::rug_control() && rug::in_crystal())
crystal::apply_rotation(cspin(dir, 2, val));
#endif
else
rotate_view(GDIM == 2 ? cpush(dir, val) : cspin(dir, 2, val));
didsomething = true, playermoved = playermoved && GDIM == 3;
};
if(keystate[SDLK_RIGHT] && DEFAULTNOR(SDLK_RIGHT)) roll(0, -t);
if(keystate[SDLK_LEFT] && DEFAULTNOR(SDLK_LEFT)) roll(0, t);
if(keystate[SDLK_UP] && DEFAULTNOR(SDLK_UP)) roll(1, t);
if(keystate[SDLK_DOWN] && DEFAULTNOR(SDLK_DOWN)) roll(1, -t);
if(keystate[SDLK_PAGEUP] && DEFAULTNOR(SDLK_PAGEUP)) {
if(history::on)
models::rotation+=t;
else
rotate_view(spin(t)), didsomething = true;
}
if(keystate[SDLK_PAGEDOWN] && DEFAULTNOR(SDLK_PAGEDOWN)) {
if(history::on)
models::rotation-=t;
else
rotate_view(spin(-t)), didsomething = true;
}
if(keystate[SDLK_RIGHT] && DEFAULTNOR(SDLK_RIGHT)) rotate_camera(0, -t);
if(keystate[SDLK_LEFT] && DEFAULTNOR(SDLK_LEFT)) rotate_camera(0, t);
if(keystate[SDLK_UP] && DEFAULTNOR(SDLK_UP)) rotate_camera(1, t);
if(keystate[SDLK_DOWN] && DEFAULTNOR(SDLK_DOWN)) rotate_camera(1, -t);
if(keystate[SDLK_PAGEUP] && DEFAULTNOR(SDLK_PAGEUP)) rotate_view_or_history(t * 180 / M_PI, t);
if(keystate[SDLK_PAGEDOWN] && DEFAULTNOR(SDLK_PAGEDOWN)) rotate_view_or_history(-t * 180 / M_PI, t);
}
achievement_pump();