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rogueviz:: improved edges in multidraw

This commit is contained in:
Zeno Rogue 2018-07-05 09:58:10 +02:00
parent dc0d3ea610
commit be7cd38c61

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@ -1082,7 +1082,6 @@ void drawVertex(const transmatrix &V, cell *c, shmup::monster *m) {
else xlalpha = int(pow(ld(.5), ggamma) * 255);
if(svg::in && xlalpha < 16) continue;
if(multidraw && &vd != &vd1) continue;
transmatrix gm1 = V; // shmup::ggmatrix(vd1.m->base);
transmatrix gm2 =