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rogueviz:: improved edges in multidraw
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@ -1082,7 +1082,6 @@ void drawVertex(const transmatrix &V, cell *c, shmup::monster *m) {
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else xlalpha = int(pow(ld(.5), ggamma) * 255);
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else xlalpha = int(pow(ld(.5), ggamma) * 255);
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if(svg::in && xlalpha < 16) continue;
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if(svg::in && xlalpha < 16) continue;
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if(multidraw && &vd != &vd1) continue;
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transmatrix gm1 = V; // shmup::ggmatrix(vd1.m->base);
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transmatrix gm1 = V; // shmup::ggmatrix(vd1.m->base);
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transmatrix gm2 =
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transmatrix gm2 =
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