1
0
mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-24 17:10:36 +00:00

Archimedean tilings are now saved correctly in map editor and texture mode

This commit is contained in:
Zeno Rogue 2018-08-22 00:02:08 +02:00
parent fd8e093bdf
commit be6748cbb3
2 changed files with 34 additions and 0 deletions

View File

@ -132,6 +132,12 @@ namespace mapstream {
save(fgeomextras[current_extra].current_prime_id);
}
}
if(geometry == gArchimedean) {
const string& symbol = arcm::current.symbol;
char size = isize(symbol);
save(size);
for(int i=0; i<size; i++) save(symbol[i]);
}
addToQueue((bounded || euclid) ? currentmap->gamestart() : cwt.at->master->c7);
for(int i=0; i<isize(cellbyid); i++) {
cell *c = cellbyid[i];
@ -225,6 +231,17 @@ namespace mapstream {
enableFieldChange();
}
}
if(geometry == gArchimedean) {
string& symbol = arcm::current.symbol;
char size;
load(size);
symbol.resize(size);
for(int i=0; i<size; i++) load(symbol[i]);
arcm::current.parse();
if(arcm::current.errors > 0) {
printf("Errors! %s\n", arcm::current.errormsg.c_str());
}
}
}
resetGeometry();

View File

@ -785,6 +785,8 @@ saverlist texturesavers;
bool target_nonbitru;
string csymbol;
void init_textureconfig() {
#if CAP_CONFIG
texturesavers = move(savers);
@ -827,6 +829,8 @@ void init_textureconfig() {
addsaver(config.texturename, "texture filename", "");
addsaver(config.texture_tuner, "texture tuning", "");
addsaver(csymbol, "symbol", "");
swap(texturesavers, savers);
#endif
}
@ -854,6 +858,9 @@ bool texture_config::save() {
cell *ctr = euclid ? centerover.at : viewctr.at->c7;
si_save = patterns::getpatterninfo0(ctr);
if(archimedean) csymbol = arcm::current.symbol;
else csymbol = "";
for(auto s: texturesavers) if(s->dosave())
fprintf(f, "%s=%s\n", s->name.c_str(), s->save().c_str());
@ -880,6 +887,16 @@ bool texture_config::load() {
dynamicval<int> d2(patterns::subpattern_flags, patterns::subpattern_flags);
if(targetgeometry != geometry) {
stop_game();
if(targetgeometry == gArchimedean) {
arcm::current.symbol = csymbol;
arcm::current.parse();
if(arcm::current.errors) {
printf("Error while reading Archimedean texture: %s\n", arcm::current.errormsg.c_str());
addMessage("Error: " + arcm::current.errormsg);
return false;
}
}
stop_game_and_switch_mode(rg::geometry);
start_game();
return config.load();