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crystal:: ignore invisible floors in rug
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@@ -897,6 +897,7 @@ void build_rugdata() {
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for(const auto& gp: gmatrix) {
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cell *c = gp.first;
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if(c->wall == waInvisibleFloor) continue;
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const transmatrix& V = gp.second;
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rugpoint *v = addRugpoint(tC0(V), 0);
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