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Implemented the shmup versions of Ruined City and Jelly Kingdom.
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@@ -1938,7 +1938,7 @@ void giantLandSwitch(cell *c, int d, cell *from) {
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forCellEx(c2, c) if(out_ruin(c2))
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c->wall = waRuinWall;
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}
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if(hrand(40000) < kf && !c->monst && !c->wall) {
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if(hrand(40000) < kf && !c->monst && !c->wall && !shmup::on) {
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cell *c1 = c;
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cell *c2 = createMov(c1, hrand(c1->type));
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if(c2->monst || c2->wall) return;
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