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bow:: fixed mirrors in fire mode
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8ce805372d
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@ -340,13 +340,18 @@ bool pcmove::movepcto() {
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changes.init(checkonly);
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changes.init(checkonly);
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changes.value_keep(bow::bowpath_map);
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changes.value_keep(bow::bowpath_map);
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bow::bowpath_map.clear();
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bow::bowpath_map.clear();
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bool b = (d >= 0 && bow::fire_mode) ? (origd = d, cwt += d, false) : (d >= 0) ? actual_move() : stay();
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bool b = (d >= 0 && bow::fire_mode) ? false : (d >= 0) ? actual_move() : stay();
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if(checkonly || !b) {
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if(checkonly || !b) {
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changes.rollback();
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changes.rollback();
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if(!checkonly) flipplayer = false;
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if(!checkonly) flipplayer = false;
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if(!b && items[itCrossbow] == 0 && bow::crossbow_mode() && bow::bump_to_shoot && d >= 0 && !checkonly) {
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if(!b && items[itCrossbow] == 0 && bow::crossbow_mode() && bow::bump_to_shoot && d >= 0 && !checkonly) {
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changes.init(checkonly);
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changes.init(checkonly);
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if(bow::fire_mode) {
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origd = d;
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cwt += d;
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mirror::act(d, mirror::SPINSINGLE);
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}
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changes.value_keep(bow::bowpath_map);
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changes.value_keep(bow::bowpath_map);
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b = try_shooting(true);
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b = try_shooting(true);
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if(checkonly || !b) changes.rollback();
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if(checkonly || !b) changes.rollback();
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