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mobile orientation handling

This commit is contained in:
Zeno Rogue
2018-02-03 14:35:06 +01:00
parent ad172724e8
commit bd84b76c1b
2 changed files with 24 additions and 5 deletions

15
rug.cpp
View File

@@ -11,6 +11,8 @@
namespace rug {
int when_enabled;
struct rug_exception { };
bool fast_euclidean = true;
@@ -1196,6 +1198,7 @@ transmatrix currentrot;
void init() {
if(rugged) return;
when_enabled = ticks;
glbuf = new renderbuffer(TEXTURESIZE, TEXTURESIZE, vid.usingGL && !rendernogl);
if(!glbuf->valid) {
addMessage(XLAT("Failed to enable"));
@@ -1303,12 +1306,24 @@ void finger_on(int coord, ld val) {
enqueue(finger_center), good_shape = false;
}
transmatrix last_orientation;
void actDraw() {
try {
if(!renderonce) prepareTexture();
physics();
drawRugScene();
#if CAP_ORIENTATION
if(ticks < when_enabled + 500)
last_orientation = getOrientation();
else {
transmatrix next_orientation = getOrientation();
apply_rotation(inverse(last_orientation) * next_orientation);
last_orientation = next_orientation;
}
#endif
#if CAP_SDL
Uint8 *keystate = SDL_GetKeyState(NULL);
int qm = 0;