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ray:: namespace and basic configurator
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38414c65b4
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@ -1586,6 +1586,11 @@ EX void show3D() {
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});
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}
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if(GDIM == 3) {
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dialog::addItem(XLAT("configure raycasting"), 'C');
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dialog::add_action_push(ray::configure);
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}
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if(WDIM == 3 || (GDIM == 3 && euclid)) {
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dialog::addSelItem(XLAT("radar range"), fts(vid.radarrange), 'R');
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dialog::add_action([] () {
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22
graph.cpp
22
graph.cpp
@ -4399,9 +4399,7 @@ EX void precise_mouseover() {
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EX transmatrix Viewbase;
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EX bool use_raycasting;
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EX bool no_wall_rendering;
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EX bool ray_comparison_mode;
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EX void drawthemap() {
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check_cgi();
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@ -4457,16 +4455,10 @@ EX void drawthemap() {
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for(int m=0; m<motypes; m++) if(isPrincess(eMonster(m)))
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minf[m].name = princessgender() ? "Princess" : "Prince";
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use_raycasting = false;
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if(WDIM == 3 && hyperbolic && pmodel == mdPerspective && !binarytiling)
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use_raycasting = true;
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if(WDIM == 3 && (sol || nil) && pmodel == mdGeodesic)
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use_raycasting = true;
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if(WDIM == 3 && euclid && pmodel == mdPerspective && !binarytiling)
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use_raycasting = true;
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no_wall_rendering = use_raycasting;
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ray_comparison_mode = anyshiftclick;
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if(ray_comparison_mode) no_wall_rendering = false;
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ray::in_use = ray::requested();
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no_wall_rendering = ray::in_use;
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// ray::comparison_mode = true;
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if(ray::comparison_mode) no_wall_rendering = false;
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iinf[itSavedPrincess].name = minf[moPrincess].name;
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@ -4507,7 +4499,7 @@ EX void drawthemap() {
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profile_start(1);
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make_actual_view();
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currentmap->draw();
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if(use_raycasting && !ray_comparison_mode) do_raycast();
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if(ray::in_use && !ray::comparison_mode) ray::cast();
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drawWormSegments();
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drawBlizzards();
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drawArrowTraps();
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@ -4773,11 +4765,11 @@ EX void drawfullmap() {
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drawqueue();
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#endif
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if(use_raycasting && ray_comparison_mode) {
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if(ray::in_use && ray::comparison_mode) {
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glDepthFunc(GL_LEQUAL);
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glClearDepth(1.0f);
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glClear(GL_DEPTH_BUFFER_BIT);
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do_raycast();
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ray::cast();
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}
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profile_stop(2);
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@ -9,10 +9,39 @@
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namespace hr {
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EX namespace ray {
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/** texture IDs */
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GLuint txConnections = 0, txWallcolor = 0, txMatrixid = 0;
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EX bool in_use;
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EX bool comparison_mode;
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/** 0 - never use, 2 - always use, 1 = smart selection */
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EX int want_use = 1;
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#define IN_ODS 0
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/** is the raycaster available? */
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EX bool available() {
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if(WDIM == 2) return false;
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if(hyperbolic && pmodel == mdPerspective && !binarytiling)
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return true;
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if((sol || nil) && pmodel == mdGeodesic)
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return true;
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if(euclid && pmodel == mdPerspective && !binarytiling)
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return true;
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return false;
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}
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/** do we want to use the raycaster? */
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EX bool requested() {
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if(!want_use) return false;
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if(!available()) return false;
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if(want_use == 2) return true;
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return racing::on || quotient;
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}
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struct raycaster : glhr::GLprogram {
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GLint uStart, uStartid, uN, uM, uLength, uFovX, uFovY, uIPD;
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GLint uWallstart, uWallX, uWallY;
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@ -402,10 +431,10 @@ void bind_array(vector<array<float, 4>>& v, GLint t, GLuint& tx, int id) {
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GLERR("bind_array");
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}
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EX void do_raycast() {
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EX void cast() {
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enable_raycaster();
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if(ray_comparison_mode)
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if(comparison_mode)
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glColorMask( GL_TRUE,GL_FALSE,GL_FALSE,GL_TRUE );
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auto& o = our_raycaster;
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@ -523,4 +552,25 @@ EX void do_raycast() {
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glActiveTexture(GL_TEXTURE0 + 0);
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}
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EX void configure() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(0);
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dialog::init(XLAT("raycasting configuration"));
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dialog::addBoolItem(XLAT("available in current geometry"), available(), 0);
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dialog::addBoolItem(XLAT("use raycasting?"), want_use == 2 ? true : in_use, 'u');
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if(want_use == 1) dialog::lastItem().value = XLAT("SMART");
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dialog::add_action([] {
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want_use++; want_use %= 3;
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});
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dialog::addBoolItem_action(XLAT("comparison mode"), comparison_mode, 'c');
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dialog::addBack();
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dialog::display();
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}
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EX }
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}
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