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fixed worldsize display and gp::area for S3==4
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@@ -1390,8 +1390,14 @@ land_validity_t& land_validity(eLand l) {
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return great_walls_missing;
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// highlight Crossroads on Euclidean
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if(euclid && !euwrap && (l == laCrossroads || l == laCrossroads4)) // fix cylinder
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if(euclid && !euwrap && (l == laCrossroads || l == laCrossroads4))
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return full_game;
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if(euclid && euwrap && !fulltorus && l == laCrossroads && torusconfig::sdy == -2 * torusconfig::sdx)
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return full_game;
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if(euclid && euwrap && !fulltorus && l == laCrossroads4 && torusconfig::sdy == 0)
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return full_game;
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// highlight Zebra-based lands on Zebra Quotient!
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if((l == laZebra || l == laWhirlwind || l == laStorms || l == laWarpCoast || l == laWarpSea) && geometry == gZebraQuotient)
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