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Illusions ignore plates (does not change much?)
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@@ -470,7 +470,7 @@ bool survivesChasm(eMonster m) {
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}
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bool ignoresPlates(eMonster m) {
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return m == moMouse || isFlying(m);
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return m == moMouse || isFlying(m) || m == moIllusion;
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}
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bool itemBurns(eItem it) {
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@@ -649,8 +649,7 @@ bool survivesThorns(eMonster m) {
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}
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bool survivesFall(eMonster m) {
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return isBird(m) || m == moAirElemental || m == moSkeleton || isDragon(m) || m == moShadow ||
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isGhost(m);
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return isBird(m) || m == moAirElemental || m == moSkeleton || isDragon(m) || m == moShadow || isGhost(m);
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}
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bool isThorny(eWall w) { return w == waRose; }
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