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Merge pull request #303 from lottieratworld/main
Extra canvas-specific options + extra animation options
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@@ -704,6 +704,8 @@ EX namespace mapstream {
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f.write(canvas_default_wall);
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f.write(mapeditor::drawplayer);
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if(patterns::whichCanvas == 'f') f.write(patterns::color_formula);
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f.write(canvasfloor);
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f.write(canvasdark);
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{
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int i = ittypes; f.write(i);
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@@ -887,6 +889,10 @@ EX namespace mapstream {
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f.read(canvas_default_wall);
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f.read(mapeditor::drawplayer);
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if(patterns::whichCanvas == 'f') f.read(patterns::color_formula);
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if(f.vernum >= 0xA90C) { // TODO Please replace this with the next version this pull request is included in
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f.read(canvasfloor);
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f.read(canvasdark);
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}
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int i;
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f.read(i); if(i > ittypes || i < 0) throw hstream_exception();
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@@ -3094,6 +3100,20 @@ EX namespace mapeditor {
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}
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#endif
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string canvasFloorName(int id) {
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if(id>=0 && id<caflEND)
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return XLAT(canvasFloorNames[id]);
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return its(id);
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}
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string allCanvasFloorNames() {
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string ret;
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for(int i=0; i<caflEND; i++) {
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ret += its(i) + ":" + canvasFloorName(i) + " ";
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}
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return ret;
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}
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EX void map_settings() {
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cmode = sm::SIDE | sm::MAYDARK;
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gamescreen(1);
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@@ -3125,6 +3145,19 @@ EX namespace mapeditor {
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dialog::addItem(XLAT("edit cell values"), 'G');
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dialog::add_action(push_debug_screen);
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dialog::addSelItem(XLAT("canvas floor shape"), canvasFloorName(canvasfloor), 'S');
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dialog::add_action([] {
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dialog::editNumber(canvasfloor, 0, caflEND - 1, 1, 0, XLAT("canvas floor shape"),allCanvasFloorNames());
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});
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dialog::addSelItem(XLAT("canvas darkness"), its(canvasdark), 'd');
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dialog::add_action([] {
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dialog::editNumber(canvasdark, 0, 2, 1, 0, XLAT("canvas darkness"),
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"0: no darkening (bright mode, canvas, reptiles, etc)\n"
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"1: light darkening (r'lyeh, palace, dragon chasms, etc)\n"
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"2: normal darkening (default, most lands)");
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});
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dialog::addBack();
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dialog::display();
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