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one more celldistance switch

This commit is contained in:
Zeno Rogue 2019-08-02 18:55:04 +02:00
parent fac3866d7e
commit bc1cc7e2ca

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@ -412,7 +412,7 @@ int celldist(cell *c) {
if(masterless) if(masterless)
return eudist(decodeId(c->master)); return eudist(decodeId(c->master));
if(euclid && (penrose || archimedean)) return celldistance(currentmap->gamestart(), c); if(euclid && (penrose || archimedean)) return celldistance(currentmap->gamestart(), c);
if(sphere || binarytiling || WDIM == 3 || geometry == gCrystal || sol || penrose) return celldistance(c, currentmap->gamestart()); if(sphere || binarytiling || WDIM == 3 || geometry == gCrystal || sol || penrose) return celldistance(currentmap->gamestart(), c);
#if CAP_IRR #if CAP_IRR
if(IRREGULAR) return irr::celldist(c, false); if(IRREGULAR) return irr::celldist(c, false);
#endif #endif