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	one more celldistance switch
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							| @@ -412,7 +412,7 @@ int celldist(cell *c) { | ||||
|   if(masterless) | ||||
|     return eudist(decodeId(c->master)); | ||||
|   if(euclid && (penrose || archimedean)) return celldistance(currentmap->gamestart(), c); | ||||
|   if(sphere || binarytiling || WDIM == 3 || geometry == gCrystal || sol || penrose) return celldistance(c, currentmap->gamestart()); | ||||
|   if(sphere || binarytiling || WDIM == 3 || geometry == gCrystal || sol || penrose) return celldistance(currentmap->gamestart(), c); | ||||
|   #if CAP_IRR | ||||
|   if(IRREGULAR) return irr::celldist(c, false); | ||||
|   #endif | ||||
|   | ||||
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