From bc0eed4cf0f6dd656a7ea5f5b5f41ae8655237a2 Mon Sep 17 00:00:00 2001 From: Zeno Rogue Date: Sun, 30 May 2021 13:21:22 +0200 Subject: [PATCH] 'plain' button shown in the inventory screen --- dialogs.cpp | 2 ++ inventory.cpp | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/dialogs.cpp b/dialogs.cpp index 4d13a481..7fc56edf 100644 --- a/dialogs.cpp +++ b/dialogs.cpp @@ -1011,6 +1011,8 @@ EX namespace dialog { getcstat = '0'; if(i&2) if(displayfrZH(xr*72, i0, 1, vid.fsize, IFM("F1 - ") + XLAT("help"), dialogcolor, 8)) getcstat = SDLK_F1; + if(i&4) if(displayfrZH(xr*8, i0, 1, vid.fsize, IFM("1 - ") + XLAT("plain"), dialogcolor, 8)) + getcstat = '1'; } EX bool handlePageButtons(int uni) { diff --git a/inventory.cpp b/inventory.cpp index a8af4ad2..0e050361 100644 --- a/inventory.cpp +++ b/inventory.cpp @@ -613,7 +613,7 @@ EX namespace inv { } } - dialog::displayPageButtons(3, 0); + dialog::displayPageButtons(7, 0); mouseovers = ""; keyhandler = [] (int sym, int uni) { if(plain) dialog::handleNavigation(sym, uni);