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	solv:: fixmatrix
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		| @@ -513,7 +513,7 @@ transmatrix rgpushxto0(const hyperpoint& H) { | ||||
| // (without using this, imprecision could accumulate) | ||||
|  | ||||
| void fixmatrix(transmatrix& T) { | ||||
|   if(sol) ; | ||||
|   if(sol) ; // fixed inside solmul | ||||
|   else if(euclid) { | ||||
|     for(int x=0; x<GDIM; x++) for(int y=0; y<=x; y++) { | ||||
|       ld dp = 0; | ||||
|   | ||||
							
								
								
									
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							| @@ -315,6 +315,16 @@ namespace solv { | ||||
|     transmatrix push_back = eupush( tC0(inverse(V)) ); | ||||
|     transmatrix space_to_view = V * push_back; | ||||
|      | ||||
|     for(int x=0; x<3; x++) for(int y=0; y<=x; y++) { | ||||
|       auto& T = space_to_view; | ||||
|       ld dp = 0; | ||||
|       for(int z=0; z<3; z++) dp += T[z][x] * T[z][y]; | ||||
|        | ||||
|       if(y == x) dp = 1 - sqrt(1/dp); | ||||
|        | ||||
|       for(int z=0; z<3; z++) T[z][x] -= dp * T[z][y]; | ||||
|       } | ||||
|      | ||||
|     transmatrix view_to_space = inverse(space_to_view); | ||||
|     using namespace hyperpoint_vec; | ||||
|     hyperpoint shift = /* inverse(V) * T * V * C0; */ view_to_space * T * C0; | ||||
|   | ||||
| @@ -72,6 +72,8 @@ void welcomeMessage() { | ||||
|     addMessage(XLAT("Good luck in the elliptic plane!")); | ||||
|   else if(sphere) | ||||
|     addMessage(XLAT("Welcome to Spherogue!")); | ||||
|   else if(sol) | ||||
|     addMessage(XLAT("Welcome to SolvRogue!")); | ||||
|   else if(PURE && geometry == gNormal && !cheater) | ||||
|     addMessage(XLAT("Welcome to the Heptagonal Mode!")); | ||||
|   else if(cheater || autocheat) | ||||
|   | ||||
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